Titanfall 2

YEAR:
2017
ROLE:
Environment Design
STUDIO:
BLUR

Titanfall 2

YEAR:
2017
ROLE:
Environment Design
STUDIO:
BLUR

Titanfall 2

YEAR:
2017
ROLE:
Environment Design
STUDIO:
BLUR

Titanfall 2 gave me the opportunity to help bring one of gaming's most distinctive worlds into live action. Working with director Dave Wilson, I was tasked with translating locations from the game into believable real-world environments while preserving the scale, atmosphere, and visual identity that made the franchise so memorable.

Dave chose to lean heavily on matte paintings throughout the trailer, which meant I had the opportunity to design and paint nearly every major background featured in the piece. From industrial facilities to expansive battlefields, each image was created to feel grounded in reality while remaining true to the futuristic world of Titanfall.

The project remains one of my favorite examples of how matte painting can bridge the gap between concept art, production design, and visual effects, helping transform a digital game world into a cinematic experience.