
Maxx Burman
I've spent my career at the intersection of creativity, technology, and entrepreneurship.
Today, I help leaders and companies navigate change, adapt to emerging technologies, and build meaningful futures in a rapidly evolving world.

Maxx Burman







Maxx Burman
Maxx Burman
I've spent my career at the intersection of creativity, technology, and entrepreneurship.
Today, I help leaders and companies navigate change, adapt to emerging technologies, and build meaningful futures in this rapidly evolving world.
I've spent my career at the intersection of creativity, technology, and entrepreneurship.
Today, I help leaders and companies navigate change, adapt to emerging technologies, and build meaningful futures in this rapidly evolving world.






I've spent my career at the intersection of creativity, technology, and entrepreneurship.
Today, I help leaders and companies navigate change, adapt to emerging technologies, and build meaningful futures in a rapidly evolving world.
Creating Worlds.
From an early age, I had a front-row seat to how technology can transform an industry. I grew up in a special makeup effects studio, helping my parents create creatures and characters out of clay, rubber and silicone. At the same time, I saw how artists with computers were changing how films were made.
At 18, I joined a visual effects studio and began my career designing digital worlds for film and games. I apprenticed under legendary artists Syd Dutton and Cedric Tomacruz, whose careers began in traditional matte painting, creating cinematic worlds with oil paint on glass. Building on their techniques, I helped develop digital workflows that combined matte painting, 2.5D projections, and 3D environments, expanding what was possible with the medium.
During my tenure in visual effects, I contributed to over 200 projects, witnessed the rise of YouTube and digital distribution channels, and partnered with filmmakers who used online audiences to launch careers from independent passion projects to major studio productions.
Again and again, I found myself at the center of the same pattern: new technologies emerged, creative disiplines evolved, and the ones who thrived were the ones willing to evolve with them.

Creating Worlds.
From an early age, I had a front-row seat to how technology can transform an industry. I grew up in a special makeup effects studio, helping my parents create creatures and characters out of clay, rubber and silicone. At the same time, I saw how artists with computers were changing how films were made.
At 18, I joined a visual effects studio and began my career designing digital worlds for film and games. I apprenticed under legendary artists Syd Dutton and Cedric Tomacruz, whose careers began in traditional matte painting, creating cinematic worlds with oil paint on glass. Building on their techniques, I helped develop digital workflows that combined matte painting, 2.5D projections, and 3D environments, expanding what was possible with the medium.
During my tenure in visual effects, I contributed to over 200 projects, witnessed the rise of YouTube and digital distribution channels, and partnered with filmmakers who used online audiences to launch careers from independent passion projects to major studio productions.
Again and again, I found myself at the center of the same pattern: new technologies emerged, creative disiplines evolved, and the ones who thrived were the ones willing to evolve with them.

Creating Worlds.
From an early age, I had a front-row seat to how technology can transform an industry. I grew up in a special makeup effects studio, helping my parents create creatures and characters out of clay, rubber and silicone. At the same time, I saw how artists with computers were changing how films were made.
At 18, I joined a visual effects studio and began my career designing digital worlds for film and games. I apprenticed under legendary artists Syd Dutton and Cedric Tomacruz, whose careers began in traditional matte painting, creating cinematic worlds with oil paint on glass. Building on their techniques, I helped develop digital workflows that combined matte painting, 2.5D projections, and 3D environments, expanding what was possible with the medium.
During my tenure in visual effects, I contributed to over 200 projects, witnessed the rise of YouTube and digital distribution channels, and partnered with filmmakers who used online audiences to launch careers from independent passion projects to major studio productions.
Again and again, I found myself at the center of the same pattern: new technologies emerged, creative disiplines evolved, and the ones who thrived were the ones willing to evolve with them.


Enabling Creators.
In 2017, I co-founded KitBash3D with the mission to enable and inspire creators. We saw that 3D technology was transforming creative industries but there was a problem.
Teams were spending 30-50% of their budget building 3D assets, and they were throwing them away after every project. At the same time, the complexity of 3D remained a barrier for many creators trying to create interactive content.
We began creating libraries of reusable and customizable 3D models and materials. By 2025, KitBash3D Assets had been adopted by more than 250,000 artists across 180 countries, as well as over 5,000 studios across film, television, games, advertising, and technology.
Along the way we helped a generation of artists transition from 2D to 3D. We partnered with Apple, Pixar, and NVIDIA to advance interoperable 3D standards. We built some of the first pipelines that brought professional-quality assets into UGC platforms such as Fortnite, helping iconic franchises including Star Wars, Teenage Mutant Ninja Turtles, and The Walking Dead reach a new generation of creators.

Enabling Creators.
In 2017, I co-founded KitBash3D with the mission to enable and inspire creators. We saw that 3D technology was transforming creative industries but there was a problem.
Teams were spending 30-50% of their budget building 3D assets, and they were throwing them away after every project. At the same time, the complexity of 3D remained a barrier for many creators trying to create interactive content.
We began creating libraries of reusable and customizable 3D models and materials. By 2025, KitBash3D Assets had been adopted by more than 250,000 artists across 180 countries, as well as over 5,000 studios across film, television, games, advertising, and technology.
Along the way we helped a generation of artists transition from 2D to 3D. We partnered with Apple, Pixar, and NVIDIA to advance interoperable 3D standards. We built some of the first pipelines that brought professional-quality assets into UGC platforms such as Fortnite, helping iconic franchises including Star Wars, Teenage Mutant Ninja Turtles, and The Walking Dead reach a new generation of creators.

Enabling Creators.
In 2017, I co-founded KitBash3D with the mission to enable and inspire creators. We saw that 3D technology was transforming creative industries but there was a problem.
Teams were spending 30-50% of their budget building 3D assets, and they were throwing them away after every project. At the same time, the complexity of 3D remained a barrier for many creators trying to create interactive content.
We began creating libraries of reusable and customizable 3D models and materials. By 2025, KitBash3D Assets had been adopted by more than 250,000 artists across 180 countries, as well as over 5,000 studios across film, television, games, advertising, and technology.
Along the way we helped a generation of artists transition from 2D to 3D. We partnered with Apple, Pixar, and NVIDIA to advance interoperable 3D standards. We built some of the first pipelines that brought professional-quality assets into UGC platforms such as Fortnite, helping iconic franchises including Star Wars, Teenage Mutant Ninja Turtles, and The Walking Dead reach a new generation of creators.
Noteable Customers

Noteable Customers

Noteable Customers

Leading Organizations.
Since 2025, we have brought together KitBash3D, Greyscalegorilla, Sketchfab, and ArtStation into The KitBash Group, creating one of the largest ecosystems of tools, platforms, and communities serving more than 30 million creators worldwide.
Advances in generative technology have increasingly shifted capital and attention towards consumer-focused products, while the needs of creative professionals are often being overlooked. We saw an opportunity to consolidate a highly fragmented market around professional creators and build a very impactful ecosystem to fuel them.
From helping studios responsibly leverage emerging technologies like LLMs and generative models, to advancing interoperable standards that make 3D content usable across every application, to creating new pathways for creators to find economic opportunities in an increasingly global market, we are actively shaping the future of creative work.

Leading Organizations.
Since 2025, we have brought together KitBash3D, Greyscalegorilla, Sketchfab, and ArtStation into The KitBash Group, creating one of the largest ecosystems of tools, platforms, and communities serving more than 30 million creators worldwide.
Advances in generative technology have increasingly shifted capital and attention towards consumer-focused products, while the needs of creative professionals are often being overlooked. We saw an opportunity to consolidate a highly fragmented market around professional creators and build a very impactful ecosystem to fuel them.
From helping studios responsibly leverage emerging technologies like LLMs and generative models, to advancing interoperable standards that make 3D content usable across every application, to creating new pathways for creators to find economic opportunities in an increasingly global market, we are actively shaping the future of creative work.

Leading Organizations.
Since 2025, we have brought together KitBash3D, Greyscalegorilla, Sketchfab, and ArtStation into The KitBash Group, creating one of the largest ecosystems of tools, platforms, and communities serving more than 30 million creators worldwide.
Advances in generative technology have increasingly shifted capital and attention towards consumer-focused products, while the needs of creative professionals are often being overlooked. We saw an opportunity to consolidate a highly fragmented market around professional creators and build a very impactful ecosystem to fuel them.
From helping studios responsibly leverage emerging technologies like LLMs and generative models, to advancing interoperable standards that make 3D content usable across every application, to creating new pathways for creators to find economic opportunities in an increasingly global market, we are actively shaping the future of creative work.


Sharing Experiences
Over the last two decades, I've witnessed, participated in, and helped lead periods of extraordinary change across creative industries. Sharing what those experiences have taught me has become one of the most meaningful parts of my work.
Through essays, keynotes, and conversations, I explore the ideas shaping how I think today and the questions I believe will matter tomorrow. If you're building something ambitious, navigating change, or simply striving to become a better creator or leader, I hope you'll find something here that helps.

Sharing Experiences
Over the last two decades, I've witnessed, participated in, and helped lead periods of extraordinary change across creative industries. Sharing what those experiences have taught me has become one of the most meaningful parts of my work.
Through essays, keynotes, and conversations, I explore the ideas shaping how I think today and the questions I believe will matter tomorrow. If you're building something ambitious, navigating change, or simply striving to become a better creator or leader, I hope you'll find something here that helps.

Sharing Experiences
Over the last two decades, I've witnessed, participated in, and helped lead periods of extraordinary change across creative industries. Sharing what those experiences have taught me has become one of the most meaningful parts of my work.
Through essays, keynotes, and conversations, I explore the ideas shaping how I think today and the questions I believe will matter tomorrow. If you're building something ambitious, navigating change, or simply striving to become a better creator or leader, I hope you'll find something here that helps.

JULY 2, 2026
ESSAY
Decisions That Define...
READ

JULY 2, 2026
ESSAY
Decisions That Define...
READ

JULY 2, 2026
ESSAY
Decisions That Define...
READ

JUNE 23, 2026
ESSAY
The Identity Trap
READ

JUNE 23, 2026
ESSAY
The Identity Trap
READ

JUNE 23, 2026
ESSAY
The Identity Trap
READ

JUNE 18, 2026
ESSAY
Moderate Ambition
READ

JUNE 18, 2026
ESSAY
Moderate Ambition
READ

Coming Soon
SEE MORE

2026
WORLD ECONOMIC FORUM
The Future of Creativity
READ

2026
WORLD ECONOMIC FORUM
The Future of Creativity
READ

2026
WORLD ECONOMIC FORUM
The Future of Creativity
READ

2022
PROMISEDLAND
Where Do We Go...
READ

2022
PROMISEDLAND
Where Do We Go...
READ

2022
PROMISEDLAND
Where Do We Go...
READ

2018
PROMISEDLAND
Leaps of Faith
READ

2018
PROMISEDLAND
Leaps of Faith
READ

2017
IFCC CROATIA
Art is the Easy Part
READ
SEE MORE

2024
INTERVIEW
Bad Decisions Podcast
WATCH

2024
INTERVIEW
Bad Decisions Podcast
WATCH

2024
INTERVIEW
Bad Decisions Podcast
WATCH

2021
INTERVIEW
Learn2 Podcast
WATCH

2021
INTERVIEW
Learn2 Podcast
WATCH

2021
INTERVIEW
Learn2 Podcast
WATCH

2020
INTERVIEW
Artstation Podcast
WATCH

2020
INTERVIEW
Artstation Podcast
WATCH

2017
INTERVIEW
CG Garage Podcast
LISTEN
SEE MORE
Continue the Conversation
If something on this site resonated with you, I'd love to continue the conversation. Here are a few ways we can work together.
If something on this site resonated with you, I'd love to continue the conversation. Here are a few ways we can work together.
Speaking
Whether it’s a keynote, panel, or fireside conversation, I love speaking about leadership, creativity, technology, and navigating change.
Every talk is tailored to the audience and designed to leave people with practical ideas they can apply immediately.
Podcasts
I enjoy thoughtful conversations about leadership, entrepreneurship, creativity, technology, and the psychology of building ambitious things.
If you think I’d be a good fit for your audience, I’d love to hear from you.
LET'S TALK


















