Sleep Tight

YEAR:
2018
ROLE:
Game Developer
STUDIO:
Self

Sleep Tight

YEAR:
2018
ROLE:
Game Developer
STUDIO:
Self

Sleep Tight

YEAR:
2018
ROLE:
Game Developer
STUDIO:
Self

Sleep Tight is an independent video game that I developed alongside a childhood friend, inspired by a simple question: what if the pillow forts we built as kids became the last line of defense against the monsters hiding in the dark?

The game combines base building, tower defense, and twin-stick shooting, allowing players to construct elaborate pillow forts during the day before gearing up with an arsenal of toy weapons and gadgets to survive the night. From Nerf-style blasters to remote-controlled defenses, every part of the experience was designed to capture the imagination and creativity of childhood.

Developing Sleep Tight was an incredible journey. Moving from concept to a finished game required years of design, iteration, production, and problem-solving across every aspect of development. In 2018, we released the game on Nintendo Switch and Steam, bringing a world that had existed only in our imaginations to players around the world.

For me, Sleep Tight represents something deeper than a game release. It was an opportunity to create an original world with people I cared about, take it from an idea to a finished product, and experience firsthand what it takes to bring an independent game to market.