Destiny 2

YEAR:
2016
ROLE:
CONCEPT ARTIST
STUDIO:
BLUR

Destiny 2

YEAR:
2016
ROLE:
CONCEPT ARTIST
STUDIO:
BLUR

Destiny 2

YEAR:
2016
ROLE:
CONCEPT ARTIST
STUDIO:
BLUR

I joined the Destiny 2 cinematic team at Blur Studio to help concept a series of large-scale environments for the game's opening sequence. Working closely with the team, I explored a variety of moods, compositions, and architectural languages, searching for environments that felt both epic in scale and distinctly Destiny.

The final design became a key establishing shot in the opening cinematic, helping set the tone for the adventure ahead and introducing players to a world that felt expansive, mysterious, and lived-in.