Clash of Clans

YEAR:
2014
ROLE:
Matte Painter
STUDIO:
Psyop

Clash of Clans

YEAR:
2014
ROLE:
Matte Painter
STUDIO:
Psyop

Clash of Clans

YEAR:
2014
ROLE:
Matte Painter
STUDIO:
Psyop

I worked with Psyop on a number of cinematic commercials for Clash of Clans, helping bring the game's colorful and chaotic world to life across a wide range of campaigns.

Because so many spots were being produced within the same universe, I was tasked with developing a modular environment system built from matte painted elements projected in 2.5D space. Rather than creating each shot from scratch, the goal was to build a library of reusable environment components that could be combined and rearranged to support a variety of camera angles, compositions, and story moments. This approach allowed the team to work efficiently while maintaining a consistent visual language across multiple productions.

Beyond the cinematics, I also created several key art paintings for the franchise, developing large-scale promotional imagery that appeared on billboards, transit systems, and advertising campaigns around the world, including installations throughout the London Underground.

Clash of Clans was always a fun universe to work in. Its playful characters, exaggerated scale, and vibrant visual style offered endless opportunities to create images that were both cinematic and full of personality.